The net.art Restoration Project: Materials

Here is a condensed inventory of the materials used to build Light on the Net Project. A Large Language Model (LLM) will use what it can to restore the artwork.

Bits

We were able to salvage these materials.

Light on the Net Website (1996)

<title>Light on the Net Project [Historical Album]</title></head>
<body bgcolor="#000000" text="#dddddd" link="#5050f0" vlink="#c050b0" alink="#909000">
<table>
<tr>
<td valign="top">
<img src="/web/20000301125959im_/http://www.flab.mag.keio.ac.jp/light/Image/title.gif" height="200" eidth="119" wlt="light"></td& gt;

source: internet archive

NCSA HTTPd Server 1.5.2 (1996)

while(!Exit) {
  /* current_process_size("Starting"); */
  initialize_socket(&sa_server,&sa_client);
  set_signals();
  speed_hack_libs();
  log_pid();

source: software heritage

NCSA Mosaic 2.7 (1995)

typedef struct map_rec {
	char *name;
	AreaInfo *areaList;
	AreaInfo *currentArea;
	struct map_rec *next;
      } MapInfo;

source: software heritage

Particles

The location of these artifacts is unknown and cannot be salvaged.

Infrastructure

  • Copper wire
  • Computer (Japan)
  • Ethernet hub and switches
  • Computer (Client)
  • Modem

Custom Installation

  • Lights and electrical
  • Scaffolding